Friendly Nevron Locations In Clair Obscure: Expedition 33
- Luke Graaff
- Jul 17
- 5 min read
Updated: Aug 21
Looking to become buddy buddy with your friendly mainland Nevrons? Well look no further because we've compiled a list of all of them for you so you don't have to spend your time searching high and low. Each of them rewards the players with something for helping out, making it well worth your time to give them some assistance.
Pale Nevron One: Jar

This particular character cannot be missed and running into it is part of the story, however fulfilling its request is something you're gonna have to do a little run around for. You're going to want to find the resin key item located in the Spring Meadows, specifically the blue corridor where you'll encounter a battle with an Abbest and two Lanceliers.
Once you've waxed these enemies be sure to look around the area overgrown with blue roots and near some barrels to recover the "light" which will be a purple item. Take this back to the jar and shoot the top of his staff the complete the request and gain a healing tint shard.
Pale Nevron Two: Demineur

In the Flying Waters location close to the wrecked Expedition 68 ship take a look around and you'll find a circular jar-like entrance, head through this and you'll find this little guy floating directly ahead of you, in order to complete it's request look around the bottom area behind it for an intact mine, return to the Demineur and give it to receive the Deminerim weapon for Lune.
Pale Nevron Three: Small Burgeon

In the overworld relatively close to the Gestral Village you'll find the Ancient Sanctuary portal, go through this area to find this Nevron lamenting at how small he is compared to his much larger brethren.
In order to complete the request look around for large Burgeon fights around the continent, they're usually found near bodies of water or you can fight the one in Flying Waters too. They'll drop the Burgeon skin key item and you can take it back to the little one, you'll have to pass time in camp once before returning to get a Color of Lumina reward.
Pale Nevron Four: Hexga

This large Nevron can be found hunched over in the Stone Wave Cliffs region, along a path you have to take so missing it would be quite challenging. It'll give you a quest to retrieve 3 glowing rock crystals from the nearby cave, these are quite bright and difficult to miss so be sure to run around the cave clearing enemies to make your job slightly easier, once you've collected all three return to the Hexga to receive the Auto Shell pictos.
Pale Nevron Five: Bennisseur

These Nevrons are characterised by their fountain like appearance, you can find it in the Red Woods region, this Nevron will initially ask you for a deposit of five thousand chroma, after this it'll ramp up to 10 000, 25 000 and a final sum of 50 000. At this point in the game paying the full amount will most likely not be possible so keep this guy in mind as you rack up some stacks, head back to it to deposit all the chroma and receive the Recovery pictos.
Pale Nevron Six: Troubador

This Nevron can be found in the Stone Quarry region, after conversing with it you'll learn that it's been struggling to keep rythm with it's trumpet. It asks if you could help it play the instrument better triggering a quick mini game where you have to dodge or parry incoming red orbs that it shoots out of it's trumpet, once completed you'll be rewarded for your musical competence with the Healing Parry pictos.
Pale Nevron Seven: Portier

The Portier can be found just West of the Old Lumiere ruins, where you'll see a portal called Esoteric Ruins. In this location you'll find a glowing orb, this is the Portier. It will pose a question on what the definition of a spirit is, any answer you give it won't change the outcome of the quest so choose what you feel is right. After this you'll have to complete the maze in the Esoteric Ruins, here's a step by step guide on how to do that:
Shoot the central orb near the entrance to open the gates
Run into the left room and shoot the orb again to close the gates
Shoot out the 2nd orb to open the Western gate
Walk into the next room and then head across the maze
Once you find yourself in the far right room turn around and shoot the first central orb
Walk through the opened doorway, take a left and then a right in order to exit the maze
In this area you'll find three purple items that you can loot, on the slanted roof in the center you can find wooden boards, these are what the Nevron is looking for. After retrieving this items the maze will close and you can use the grappling points around the destroyed buildings to head back to the Nevron and hand in the items completing the request.
Pale Nevron Eight: Danseuse Teacher

Near Monocco Station you'll find the Frozen Hearts area, in here you'll find the teacher, in order to complete this request you'll have to engage in a parry dance, the teacher will strike you 15 times in total and you'll have to parry all of these attacks successfully in order to complete the quest. As a reward you'll get the Danseuse outfit for Lune.
Pale Nevron Nine: Chalier

In order to reach this location you're going to need to unlock Esquie's flying ability, once that's done you're going to head to the Floating Cemetery to the South-West of Gestral Beach. The Chalier you find here will ask you to pick a weapon for it to wield, after that you're going to have to fight it while it wields said weapon. After you defeat in battle you'll be rewarded with the Longer Shell pictos. However after you defeat it the Chalier will request that you kill it honourably due to the shame of being defeated, don't fulfill this request as there is a hidden quest to spare all of these Nevrons!
Pale Nevron Ten: Blanche

This Nevron can be found in The Fountain, located West of Spring Meadows. If you've spared all the pale Nevrons up until this point you'll be rewarded with 100 Color of Lumina for your benevolence.
That wraps up all the Pale Nevron locations and rewards in the game! We wish you happy hunting for all these interesting and esoteric characters!